![]() The fact that they're monsters, just like the Janitor is also a monster, makes them suitable for the monstrous task of being the Chefs of the Maw. ![]() ![]() It could also mean this literally, that they were raised or created, perhaps by the Lady, to be the chefs of the Maw, which is why she has portraits of them as children. This could mean that they're very talented chefs, but their filthy kitchen and that they cough at the food makes you think otherwise. The lore says that they were "born to be chefs". Seeing that one is pink and one is green, do they wear fake skin over their arms too? If you compare their real faces to the masks, there are similarities to hint that this is indeed the Chefs: one has a small mouth, small nose, small eyes, one has a big nose, big mouth, big eyes-just like their masks. They needs to wear the masks to look human to the Guests. I believe these portraits are the Chefs as children, and that whatever the giant people are, the Chefs are something else. It's about asking questions and creating mysteries from the outset.If anyone wonders what the Chefs look like beneath their masks and why they wear them, I believe these portraits answers the questions. "We've not wanted to make a game about just giving you the answers. "It's just kind of this little element from all these different people's perspectives in the studio. "What we wanted to have was a world you wanted to explore, and that really felt kind of present, rather than just set dressing," he said. Mervik said that the team is not trying to create a "dark LittleBigPlanet," however, as some might guess. Characters are exaggerated in their features the world is gloomy and filled with grotesque creatures. The game has a very specific aesthetic and a vibe that would feel right at home in the dark, quirky mind of someone like Tim Burton. "Instead we gave her a very simple set of abilities and concentrate on using them." "We didn't want to give her special super powers or weapons, something a kid can't do," Mervik said. The best she can do is run, hide and hope he'll give up. I guess the third one was removed so it wouldnt be too OP. Scrapped guy, in Little Nightmares concept art, there was going to be three chefs instead of two. It would make sense after all they are on a giant submarine full of customers. If Six is brazen enough to dash in front of him, it doesn't end well Chef isn't a fan of vermin in his kitchen. Idk but he is in the concept art maybe they planned on a few chefs. Most of the time in our demo was spent scrambling as the Chef - who sort of looks like a doughy, nightmare version of The Muppets' Swedish Chef - shuffled around his kitchen. Six is tiny compared to the dangers around her she's a mouse fleeing for cover. She's surprisingly agile, however, and can climb up or over obstacles with ease. "It's about asking questions and creating mysteries" ![]() Mervik said that there's little known about it, other than the fact that it "pretty much shows up wherever it likes, completely unannounced." The Maw is as mysterious as it is ominous. ![]() Little Nightmares, which is heading to PC, PlayStation 4 and Xbox One in 2017, follows a leggy little girl in an oversized yellow hood named Six as she looks for a way out of The Maw. Speaking to Polygon, senior narrative designer Dave Mervik said the team wants to explore feelings of alienation and surreal fear from a new perspective. The Sweden-based indie developer, best known for working on Sony and Media Molecule's LittleBigPlanet, is delving into something far more ominous with its latest game, Little Nightmares. There's a dark side to childhood, and Tarsier Studios wants to explore it. ![]()
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